Z-95 Suicide Bombers

With the Scum and Villainy faction releasing soon for Star Wars: X-Wing Miniatures, I’ve been spending a bit of time here and there trying to figure out what kinds of crazy squadrons we’ll see hitting the scene upon release. There still seems to be something missing to me, the glue that makes everything click just hasn’t been shown yet. But there’s certainly going to be some wild and crazy fun things to throw out there. One such list I’ve come up with won’t necessarily be winning major tournaments any time soon, but it will definitely make your opponent second guess every shot and be a great change of pace list for casual play.

Z-95 Suicide Bombers

Binayre Pirate (17):
Z-95 Headhunter – 12 (Most Wanted / Z-95)
Proton Rockets – 3 (Rebel Aces)
Dead Man’s Switch – 2 (Most Wanted)

Binayre Pirate (17):
Z-95 Headhunter – 12 (Most Wanted / Z-95)
Proton Rockets – 3 (Rebel Aces)
Dead Man’s Switch – 2 (Most Wanted)

Binayre Pirate (20):
Z-95 Headhunter – 12 (Most Wanted / Z-95)
Assault Missiles – 5 (Z-95 / Falcon / Tie Bomber / Slave-1)
Dead Man’s Switch – 2 (Most Wanted)
Munitions Failsafe – 1 (Z-95)

Binayre Pirate (19):
Z-95 Headhunter – 12 (Most Wanted / Z-95)
Assault Missiles – 5 (Z-95 / Falcon / Tie Bomber / Slave-1)
Dead Man’s Switch – 2 (Most Wanted)

N’Dru Suhlak (27):
Z-95 Headhunter -17 (Most Wanted)
Assault Missiles – 5 (Z-95 / Falcon / Tie Bomber / Slave-1)
Lone Wolf – 2 (YT-2400)
Stealth Device – 3 (Slave-1)

This list isn’t every man/droid/alien for himself, like the FFG previews make Scum and Villainy out to be. This is a radical cult of suicide bombers ready to turn standard X-Wing tactics on its’ head. Your opponent will be forced into situations where they will want to shoot sub-optimal targets, because killing your ships might kill their ships!

binayre-pirate                     proton-rockets

The Binayre Pirates are Scum and Villainy’s cheapest ships, and make for efficient missile platforms if you can survive to shoot with them. The ones with Proton Rockets have two jobs: Get into Range 1 of as many enemy ships as possible, and try to get off shots with those rockets. Anything else they can do is a bonus. The other Binayre Pirates’ assignments are are to let the first two get close, fire Assault Missiles at the enemy, with the full intention of potentially hitting their brethren, and then close to Range 1 themselves for a couple pot-shots, hugging as many enemies as possible for when they die in turn. Why? Because of Dead Man’s Switch.

assault-missiles                           dead-mans-switch

Last but certainly not least, N’Dru Suhlak should engage late, making sure there’s nobody close to him, so he gets his own bonus, along with that of Lone Wolf.

ndru-suhlak                     lone-wolf

You will lose ships. Period. In fact, you’ll probably lose four ships in the process for any games you win, because that’s part of the mechanic of how this list deals damage. N’Dru got his pirates to drink the special Kool-Aid, and they’re committed to the cause enough to sacrifice their ships. Each Assault Missile not only hits its’ target, but splashes damage onto other nearby ships, including your own. And each one of your pirates deals a similar splash damage when destroyed. So even discounting the damage for your actual shooting, you’ve got six potential Range-1 splashes for 1 damage. Positioned properly, that alone will take down most small ships. That sounds like pure chaotic fun to me! You won’t get any flawless victories for a massive score with this list, but you’ll blow somebody’s mind in a hilariously fun casual match.

So what excites you the most about Scum and Villainy? How will you make use of these new ships and upgrades? Do you have any builds in mind already? Leave a comment and let me know where what your thoughts are!

— The Tabletop General

2 thoughts on “Z-95 Suicide Bombers”