After holding serve at my home venue and kicking in the metaphorical door last month as I introduced myself to a couple new groups with a surprising amount of success (4 wins and 1 fellowship prize out of 5 appearances), we’re now in to month two of the Resistance is Futile organized play series for Star Trek: Attack Wing, and I wasn’t going to be taking anybody by surprise this time around. The first OP2 event in the area was this weekend. The TO for this series doesn’t use the scenarios provided by Wizkids (as per the preference of the usual group there), and instead held a basic 3 round tournament using the new suggested tournament format recently published by Wizkids. This event was held at 120 points, single faction fleets (fleet pure), with no other objectives beyond destruction of the opposing fleet. Setup included of a planet and/or a set of obstacle tokens at the discretion of the player with initiative.
I had four different fleets designed coming in to the event, with the intent of choosing which to use based on who else was attending the event. I had builds for Mirror Universe (very suboptimal in fleet pure play, suitable against newbies), Vulcans (surprisingly decent), Federation (Tried, true, and tough, but less effective with the 50 point limit on ships), and Borg (lethally efficient). Surveying the group, there were 6 players (including the TO) present, most of which I would call tough competition, and I knew that there would be at least two fleets consisting of three Species 8472 Bioships, a very interesting matchup for Borg, so I brought them out to play with a near-identical build to the list I used in my first RiF OP1 event in the prior month.
Simple Shape Steamroller, Take 2
Borg Sphere – 38
Drone – 0
Borg Sphere – 38
Drone – 0
Borg Octahedron – 40 (generic version of Queen Vessel Prime)
Tactical Drone – 3 (from the Borg Sphere)
This version of the list drops Magnus Hansen from the Octahedron, giving me a 1 point initiative bid – with the lower quantity of maneuvers available to Borg, I didn’t want my opponents throwing out a planet token that would be extremely difficult for me to maneuver around. I was soon to learn that I had it backwards, I wanted that planet token!
I didn’t think to take notes on what was where in my opponents’ lists in this event, but this was pretty close to what you would expect out of these three ships – Defensive upgrades and Dorsal Phaser Array on the Enterprise E, utility upgrades on the Voyager, and the Yeager set up as a relatively cheap torpedo boat. The list did clock in at 119 points as well, and my opponent won the roll-off for initiative and proceeded to drop a planet token in the center of the map. Not what I thought I wanted to see, but then I realized that I didn’t have any reason to come around the planet, and I could use it to split the enemy fleet. The opponent deployed at an angle (as per the photo above), lined up to skirt by the planet and pointed directly at my ships. Unable to move directly towards my opponent, I feinted as though I would pas the planet on the other side, then halted and waited behind the planet. Sure enough, Yeager and Voyager cleared the planet on the turn of engagement, but the Enterprise didn’t make it around. If I recall correctly, one of the Federation ships got a shot off, but the other didn’t manage it. Three Borg ships returning fire took care of the Yeager and dented the Voyager. With the two remaining Federation ships separated, it was only a matter of time before the Borg swarm could burn down Voyager. Shelby made it a little harder to take down the Enterprise E, but it’s not as tough of a nut to crack with a 50 SP limit.
Oh, look! More Federation! This was an interesting build, and the only fleet out of 6 to bring more than 3 ships (if you count the fighters). This build worried me a bit, mostly because I couldn’t figure out what the idea was for Janeway on the Reliant. Still can’t, really, I’ll have to ask its’ creator next time I see him. I also knew that with Fighters included, there was enough dice here to make a battle of attrition less than optimal – I would only shoot before the Enterprise, and Borg ships aren’t THAT hard to burn down with focused fire. With the initiative, I placed a planet token, knowing now how Borg like having cover. The idea was to force the opponent make an attack run near the planet, deny as many shots as possible, and follow behind them once they turned around.
This worked out even better than I could have hoped. From the position above, there were no shots this turn, but the opponent couldn’t move all his ships in the same direction the next turn. Without focused fire on one of my ships, I knew I had this one in hand.
The survivors proceeded to turn and run away. I could catch them, but I was barely able to clear the Reliant before the time was called in the round, and the Federation Fighters survived. That was a little odd, but it didn’t do any harm or change the outcome in any way.
Oh, look! More Federation! Again! It seems that somehow the Federation fleets had taken care of Species 8472 all afternoon. Either that, or they were scared, so I now I was up against the TO, which meant that coming in with 220 of 240 possible points, a solid score would win the event even if I lost the round.
I got a planet to shield myself behind again, but I messed up my deployment in this round and couldn’t get all three ships behind it without risking going off the board. Now I was just trapped in the corner! As a result, my opponent was able to focus fire and quickly destroyed one ship, and heavily damaged a second. Had he pressed the advantage, he had a good shot to survive, but he split his shots on a crucial turn and took shields off of the healthiest ship instead of destroying a second ship, and the extra damage he received in return proved to be his downfall.
One B’Rel, please! Thank you!
Here’s a handful of bonus photos from the other matches at the event:
With one event down, it was time to go back to the drawing board and finalize my first pair of fleets for the real OP2 scenario being run the very next night. No rest for the wicked!
– The Tabletop General