The Rebels faired a little better in session #3 of our campaign, taking minimal losses, achieving their primary mission objective, and finding a bonus at the end of the day…
On the ropes after a solid beating in their last attack, the Rebellion resorted to hit and run tactics against less defended objectives while spies and tacticians schemed for a way to rescue the pilots captured in their previous sortie.
An intelligence leak provided the Rebels with the location of a asteroid belt storage facility for imperial weaponry materials deemed too hazardous to store on a settled planet but too valuable to store on a remote one. While useless to their cause without the facilities to complete the manufacturing, destruction of these supplies would certainly hurt the Imperial war effort, and perhaps cause them to stretch their defenses thinner to protect other such facilities.
In vast contrast to the previous mission, the Rebels outnumbered their foes and were very well coordinated in their assault, documented below.
As valiant as the Imperial defensive effort was, nothing could be done for the facility. The pirates managed to steal half of the containers, and the Rebels destroyed the other half, while the surviving defenders were forced to flee. Holding the field and not engaging the pirates, the rebels found one more bit of cargo floating in space; battered and beaten, but miraculously alive…
What happens next? Do the Rebels find a way to free their comrades? Is there potential for a prisoner exchange? Who knows??? But we’re having fun figuring it out!
– The Tabletop General