Tired of bunking in the tight confines of Vandar’s Wisdom and feeling as though the cockpits of their fighters were a place to relax and stretch out in comparison, our Rebel pilots were delighted to hear that more spacious accommodations were in the works. The only problem is that the space station command had in mind was already occupied.
Well, that’s not entirely true… another problem was that somehow the Imperials anticipated the Rebel attack, and Spectre Special Operations Group (as the Rebels’ former squadron was now known) was waiting to defend the station. So despite the fact that the station’s defenses were reduced by sabotage, this would be no easy mission.
The Rebels’ primary objective was to capture the station (deal the last point of damage to it with an ion weapon). If that proved to be unfeasible, then the station was to be destroyed.
Rules notes: I used the DS-9 station token from Star Trek: Attack Wing, with the same shield/hull values, to represent the station. It was capable of two attacks per turn with an Ion Cannon (primary weapons were disabled by the sabotage). The station was granted a constant Reinforce action (1 free evade result per attack), and was treated as a (LARGE) debris field when overlapped. It wasn’t nearly tough enough, anyone borrowing this idea should definitely give it more firepower than I did.
Soon after this last photo, the remaining Imperials fled the battlefield, living to fight another day. The Rebels swiftly got to work repairing the station, and inspecting its’ contents, and were shocked at what they found… (To be continued in the next post!)
– The Tabletop General