X-Wing RPG

Story

Session 1 Preview —  Session 1 Epilogue

Session 2 Preview — Session 2 Epilogue

Session 3 Epilogue

Session 4 Epilogue

Session 5 Preview — Session 5 Epilogue

Imperial roster

Lucas D.
“Sabercat” (captured)
TIE Fighter, Targeting Computer (Shot down)
TIE Bomber, Concussion Missiles, Proximity Mines (Shot down)
Pilot Skill 2
Push The Limit
3 missions
3 kills (1 YT-1300 Freighter, 1 X-Wing, 1 Z-95 Headhunter)
7* experience points

Sabercat

Iya D.
“Basilisk”
TIE Fighter
Pilot Skill 3
Push The Limit
3 missions
0 kills
8 experience points

Basilisk

Henry D.
“Crossbones” (Killed in action)
TIE Fighter, Targeting Computer (Shot Down)
Pilot Skill 3
Push The Limit
3 missions
0 kills
12 experience points

Crossbones

Michael M. (1/2)
“Clyde” (taken captive)
Lambda Shuttle (shot down)
Pilot Skill 2
2 missions
1 kill (1 Z-95 Headhunter)

Clyde . . . . . . .Clyde-2

Michael M. (2/2)
“Blinky”
TIE Fighter, Hull Upgrade
Pilot Skill 1
Push The Limit
1 mission
13 experience points

Adam D.
“Grandma”
Lambda Shuttle, Sensor Jammer, Rebel Captive, Gunner
Pilot Skill 1
Push The Limit, Lone Wolf
4 missions
1 kill (1 Z-95)
7 experience points

Grandma

Ryan S.
“Cipher”
TIE Fighter
Pilot Skill 1
1 mission
0 kills
5 experience points

Alexander G.
“CT-1036”
TIE Fighter
Pilot Skill 1
1 mission
0 kills
4 experience points

Eddie D.
(Callsign Unknown)
TIE Fighter
Pilot Skill 1
1 mission
1 kill (1 Z-95)
8 experience points

James A.
“Wildcard”
TIE Fighter
Pilot Skill 1
1 mission
0 kills
3 experience points

Rebel roster

Nick W. (1/2)
“Big Red” (Taken captive)
Z-95 Headhunter (Shot down), Concussion Missiles
Pilot Skill 1
2 missions
1 kill (1 TIE Fighter)

Big Red Z

Nick W. (2/2)
“Trident”
X-Wing
Pilot Skill 2
Adrenaline Rush
2 missions
2 kills (1 TIE Fighter, 1 cargo container)
18 experience points

Adam M. (1/3)
“Six” (Taken captive)
Y-Wing (Shot down)
Pilot Skill 1
2 missions
1 kill (1 TIE Fighter)

Six Y

Adam M. (2/3)
“Six Feet Under” (KIA)
Z-95 Headhunter (shot down), Concussion Missile
Pilot Skill 2
1 mission
0 kills

Adam M. (3/3)
(Callsign unknown)
Y-Wing, Co-Pilot customization, Recon Specialist, Blaster Turret
Pilot Skill 1
1 mission
0 kills
10 experience points

James C.
“Cloak”
TIE Fighter, Hull Upgrade, Shield Upgrade, Targeting Computer
Pilot Skill 2 (4)
Squad Leader, Veteran Instincts
3 missions
1 kill (TIE Fighter)
15 experience points

Cloak

Sam T.
“Doc”
TIE Fighter, Shield Upgrade, Hull Upgrade, Cannon Mount, Ion Cannon
Pilot Skill 2
Adrenaline Rush
3 missions
2 kills (1 TIE Fighter, 1 cargo container)
13 experience points

Doc

Kurt K. (1/2)
Callsign unknown (Taken captive)
Z-95 Headhunter (Shot Down)
Pilot Skill 1
1 mission
0 kills

Kurt K. (2/2)
“Mute”
X-Wing
Pilot Skill 2 (4)
Veteran Instincts
2 missions
1 kill (TIE Bomber)
15 experience points

Rich M.
“Wrong Way”
X-Wing
Pilot Skill 2 (4)
Adrenaline Rush, Veteran Instincts
3 missions
3 kills (1 TIE Fighter, 1 Lambda Shuttle, 1 cargo container)
14 experience points

Wrong Way

Jonathan S.
“Drexxel”
Z-95 Headhunter, Shield Upgrade, Concussion Missile (Shot down)
Pilot Skill 2 (4)
Adrenaline Rush, Veteran Instincts
3 missions
1 kill (1 HWK-290)
18 experience points

Brendan D.
“Ghostrider”
Z-95 Headhunter
Pilot Skill 1
1 mission
0 kills
7 experience points

Available Upgrades

Free ships
(Only available if all your existing ships are destroyed)
TIE Fighter (Imperial only)
Z-95 Headhunter (Rebel only)
Any ship your pilot previously owned and is on the “New ships” list

New ships
Y-Wing (Rebel only; 14 points)
TIE Bomber (Imperial only; 12 points)
Lambda Shuttle (17 points (Imperial), 25 points (Rebel))
TIE Advanced (Imperial Only; 17 points)
X-Wing (Rebel Only; 17 points)
Coming Soon: A-Wing, TIE Interceptor, potential bonus ships

Pilot upgrades
Pilot skill upgrade [PS1 to PS2] (4 points)
Pilot skill upgrade [PS2 to PS3] (8 points)
Pilot skill upgrade [PS3 to PS4] (12 points)
Pilot skill upgrade [PS4 to PS5] (16 points)
Pilot skill upgrade [PS5 to PS6] (20 points)
Adrenaline Rush (3* points) – [one use per session]
Deadeye (3* points)
Intimidation (2* points)
Lone Wolf (2* points)
NEW Marksmanship (3* points)
NEW Opportunist (4* points)
Push The Limit (9* points)***
Squad Leader (2* points)
Swarm Tactics (3* points)
Veteran Instincts (1* point)
Wingman (2* points)

Ship upgrades
NEW Anti-Pursuit Lasers (2** points)
Autoblaster (5 points)
Blaster Turret (4 points)
Concussion Missiles (4 points + 2 points per resupply)
NEW Experimental Interface (9** points) ***
Hull Upgrade (3** points)
Ion Cannon (3 points)
Proton Torpedoes (4 points + 2 points per resupply)
Proximity Mines (3 pts + 2 pts / resupply (only +1 if not detonated))
Sensor Jammer (4 points)
Shield Upgrade (4** points; chance of loss after heavy damage)
Targeting Computer (2** points)
Coming Soon Named Pilot abilities; custom made, bought blindly

Ship Customizations (limit 1/ship)
Sensor package (2 points; TIE Advanced only)
Adds a sensor upgrade slot if ship doesn’t have one.
Sensor package (6 points)
Adds a sensor upgrade slot if ship doesn’t have one.
Missile Launcher (4 points)
Adds a Missile upgrade slot.
Torpedo Launcher (4 points)
Adds a Torpedo upgrade slot.
Co-pilot refit (4 points)
Replaces an astromech upgrade slot with a crew slot.
Cannon hardpoint (5 points)
Adds a Cannon upgrade slot.
Improved Ejection Systems (5 points)
Allows a re-roll of a survival roll when shot down.
NEW Ship A.I. (6 points)
Adds an astromech slot if ship doesn’t have one.

Transferable ship upgrades
(free to move to another ship owned by the same player)
NEW Fleet Officer (3 points)
NEW Flight Instructor (2 points)
Gunner (5 points)
NEW Intelligence Agent (1 point)
Mercenary Copilot (2 points)
R2 Astromech (3 points)***
– Special note: If applied to a Red maneuver, R2 will make the maneuver White, not Green
R5-D8 (3 points, unique)
R5-P9 (3 points, unique)
Rebel Captive**** (3 points, empire only, unique)
Recon Specialist (3 points)

Misc upgrades
Control a second pilot (20 points)

*Any pilot may have 1 copy of as many Elite Pilot Talents as that player can afford, regardless of their ship’s upgrade bar. For each Elite Pilot Talent you already have, new Elite Pilot Talents will cost 3 an extra points.

**Any ship may have 1 copy of as many Modifications as that player can afford for that ship. For each Modification you already have, new Modifications  will cost 3 an extra points.

***Yes, I know this is expensive. It’s intentional. Certain Upgrades have had their prices modified due to power level in this format.

**** Upgrade lost and 2 experience points rewarded to rebels if this ship is the last enemy remaining on the field and is disabled via ion

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